State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Educational Games in Australia Q4 2022: Performance Insights

Discover the performance trends of the top five educational games in Australia for Q4 2022, including metrics on weekly downloads, revenue, and active users.

Top 5 Educational Games in Australia Q4 2022: Performance Insights

In the fourth quarter of 2022, the top five educational games in Australia showcased varying performance trends across downloads, revenue, and active users. Here’s a closer look at how these apps fared:

Reading Eggs - Learn to Read from Blake eLearning experienced a stable revenue stream, peaking at around $95.8K in the last week of September and ending the year at approximately $70.9K. Weekly downloads fluctuated, starting at 5.5K and dropping to 3.4K in early December before rising again to 5K by the end of the quarter. Active users saw a gradual decline from 43K to 33K, with a slight recovery to 37.2K in the final week of December.

Kiddopia - Kids Learning Games by Kiddopia, Inc. maintained consistent weekly revenue, hovering around $12K to $14K throughout the quarter, peaking at $13.7K in the last week of December. Downloads saw a decline from 2.1K to a low of 1K in November, but rebounded to 2.1K by the end of December. Active users remained relatively stable, starting at 26.1K and ending the quarter at 24.4K.

Lingokids - Play and Learn from Monkimun Inc. had a consistent revenue performance, averaging around $10K per week, with a peak of $11.1K in late November. Downloads began at 2.8K, dropped to 1.3K in early December, and slightly recovered to 1.8K by the end of the quarter. Active users decreased from 7.8K to 5.9K, with a modest increase to 6.4K in the last week of December.

TinyTap: Kids' Learning Games by TinyTap Ltd. showed a varied revenue trend, starting at $3.9K and dipping to $1.5K in late November, before ending the quarter at $3.3K. Downloads were low, starting at 535 and plummeting to 103 by the end of December. Active users followed a similar declining pattern, beginning at 12.7K and ending at 10.6K.

KidloLand Toddler & Kids Games from IDZ Digital Private Limited maintained steady revenue, averaging around $3K per week. Downloads were relatively stable, starting at 339 and ending at 404. Active users fluctuated slightly, starting at 2.8K and ending the quarter at 2.5K.

For more detailed insights into app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023